Grow your casual game
Reach global players
Explore opportunities to acquire players worldwide through OEM app stores and on-device advertising. DTI plans tests around your game’s gameplay, target markets, and monetization model, then evaluates acquisition performance and post-install player behavior.
OEM Advertising for Casual Games
Choose acquisition channels that fit your game’s gameplay and monetization model. DTI evaluates opportunities for app discovery and downloads through OEM advertising channels, including OPPO, vivo, Xiaomi, TRANSSION, HONOR, and HUAWEI. Available markets, ad inventory, and game eligibility are confirmed for each project.
Why Game Teams Choose DTI
Expand Player Reach
Explore opportunities to acquire players through app store and on-device placements beyond your existing acquisition channels.
Find the Right Channel Fit
Select OEM channels and ad formats to test based on your game’s gameplay, target markets, and monetization model.
Combine Ad Placements
Match game creatives to available search, recommendation, and display placements based on the user context. Confirm creative specifications, language requirements, and review requirements before launch.
Balance Acquisition Cost and Player Value
Evaluate player performance using available retention, in-game behavior, and revenue data. Clarify business goals, measurable metrics, and the conversion events each advertising platform supports for optimization.
Evaluate Results Against Monetization Goals
Compare acquisition costs with ad revenue and in-app purchase revenue over an agreed measurement period, using agreed revenue definitions to inform budget adjustments.
A Single Point of Contact
Coordinate communication with OEM advertising teams, creative reviews, and campaign launches to simplify management across multiple channels.
Casual Game OEM Advertising FAQ
Explore eligibility, placements and measurement before testing OEM ads.
Match games, merge games, puzzle games, casual board and card games, and simulation games can be submitted for review. Games involving cash, betting, or redeemable rewards require a separate review of their mechanics, target markets, and advertising platform policies. Approval is not guaranteed.
OEM advertising can be evaluated as a complementary acquisition channel. Define a test based on your target markets, available ad inventory, and budget, then assess cost per install alongside available retention and revenue data. Audience overlap can only be analyzed when suitable data is available, and incremental acquisition should be validated through testing.
Available placements include app store search results, app recommendations, and selected on-device placements. Whether your game needs to be listed in an OEM app store, and where users are directed to download it, depends on the advertising platform and ad format. These requirements are confirmed during campaign planning.
You can discuss campaign requirements for Southeast Asia, South Asia, Europe, the Middle East, and Latin America, as well as OEM channels including OPPO, vivo, Xiaomi, TRANSSION, HONOR, and HUAWEI. Available markets and ad inventory are confirmed based on your game’s mechanics, app listing requirements, and advertising platform review. Not every channel supports every market or game category.
For games monetized through in-app advertising (IAA), evaluation can include retention, player activity, and ad revenue. For games monetized through in-app purchases (IAP), it can focus on purchase conversions and revenue. Games using both models need consistent definitions for both revenue streams. DTI uses these data to evaluate acquisition performance; responsibilities for in-game monetization setup and data provision are agreed separately.
Yes, where the attribution setup, event tracking, and revenue data support this analysis. Before testing, agree on retention definitions, which revenue to include, the attribution window, reporting currency, and measurement period. Return on ad spend (ROAS) is an evaluation metric, not a guaranteed return. Whether these data can also be used for campaign optimization depends on the advertising platform and must be confirmed separately.
Pricing and minimum spend requirements are confirmed by target country, advertising platform, and ad inventory. Optimization goals and evaluation metrics are agreed separately. The test duration should allow time to observe retention and revenue within the available budget. Scaling decisions should consider these results alongside short-term cost per install (CPI).
Share a link to your game, details of its gameplay and reward mechanics, monetization model, target countries, budget, and existing creatives. Include information about your attribution tools, event tracking, and available revenue data. DTI will help confirm app distribution, creative review, and tracking requirements, including any support needed from your product or technical team.
Reach global users
.Drive app growth
.Connect with OEMs
.Expand globally
.Reach global users
.Drive app growth
.Connect with OEMs
.Expand globally
.
Let’s grow your game
Tell us about your game’s gameplay, target markets, and monetization model. We’ll discuss an acquisition test based on the OEM advertising inventory available for your campaign.